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3736 results found for tag:"game".
2512103988737
Soy el Jefe - Reglamento y Diseño de Juego de Mesa
12/10/2025
Sergio Luque Torres
Manual de reglas, mecánica de juego, textos de ambientación (flavor text) y diseño gráfico original (ilustraciones de cartas y tableros) del juego de mesa 'Soy el Jefe'. Incluye listado de componentes y flujo de juego.
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2508262904596
Battle Code
08/26/2025
Axiom LC
Battle Code (& Fight Code) is a crypto NFT game design/website/branding. The website is battlecode.ai (predecessors airpg.ai and fightcode.xyz are still live). BCODE (AIRPG & FCODE) is the utility token of the platform. The art style is unique in simplified realism - stark black, white and grays with only sharp small color contrasts and blood spatters. Site title: Battle Code (1st ver. Fight Code), slogan is: "NFT vs NFT". Tagline and slogans include: "NFT 1v1; Mature Gaming; No tinker toy graphics allowed; First thing about Battle Code - you don't talk about Battle Code." WORKFLOW & BLOCKCHAIN TECH: The game is for development on both Solana and EVM chains. The "Battle Code" is also the name of the smart contract that evaluates NFT -vs- NFT battle and issues the outcome = winner. The game outline is written for Solana Virtual Machine utilizing Rust, Solang compiler, Solana SDKs and Programs. This is cross-referenced to similar structure in Ethereum Virtual Machine / Solidity. Web 3 users login with self custody wallets and use BCODE token to mint the bc NFT (character) with minimal fee. A Name (any), Body Style (there are 6), Skin (there are 6 initial), and Weapon A, Weapon B, and Shield are chosen (6 of each of Weapons, Shields to choose from). At anytime the user may log back in and load NFTs onto the platform for "Battle". The NFTs are designed with 6 Variable Trait levels of which the user adjusts prior to every Battle: Strength, Speed, AI, Weapon A, Weapon B, Shield. There is a total number of Trait Points for the user to allocate among the 6 variable Traits. The Trait points vary from 15 initial, to 30 points maximum. The user posting a Challenge for Battle chooses an Environ for the Battle. There are 6 3D Environs - each with 3 moveable objects that may be used by the bc NFT in Battle. The user can post a BCODE wager for the Battle. The winner of a Battle also receives 1 Trait Point for the NFT (up to the 30 maximum). When a Challenge is accepted, the Battle Code smart contract initiates. The Battle Code uses pre-coded cyclic logic; "rock-paper-scissors" to evaluate the Battle. The Battle Code takes into account the Body Style, various Weapons, Shield & Trait Point allocations. The Code evaluates the use of Traits and Weapons to the 3 objects in the Environ. Running the logic, the Code determines who would have struck first, which Weapon, the Shield and defense speed of the other, use of Environ objects etc. This evaluation is done for 6 rounds of action. The Code adjudicates a winner from this logic. The winner is announced, awarded 1 Trait Point (up to max 30) and awarded any BCODE wagered. 30 max Trait points = Elite level bc NFT. In an Elite Battle, an additional item is generated by the Battle Code to the winner - a BattleClip NFT. The Battle Clip NFT is an AI generated slow motion recount of the last 2 actions in the Battle. The Code calls an external AI API to generate the video, and calls a mint function on-chain to create the BattleClip NFT. The mint fee for the BattleClip NFT is paid by the winner. But the BattleClip NFT (as well the bc NFT character) are detachable and tradeable on the open market. The art behind the BattleClip NFT is a complete pre-rendered NFT data set with all 6 body styles, the 6 Skins, and the Weapon A/B and Shield possibilities - along with a set of 50 attack and defense character action poses. This is stored off-chain with Metaplex/IPFS and Candy Machine systems and called by the Code as needed and sent to to the AI API for video render. AIRPG is the original website and title for the game; Jan 2025. But was subsequently enhanced to Battle Code (as well as Fight Code).
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The author’s conceptual framework, specific definitions and interpretations of industry terminology, game design documents, rules, scripts, narratives, text content, structural logic, and educational methodology described herein. Future derivatives, translations, and adaptations based on these original materials are also protected. A comprehensive work with three game versions : 1. Version 1: "Family & Friends" (First Version). 2. Version 2: "Colleagues & Partners" (Drafts). 3. Version 3: "Analysis & Professionals" (Drafts).
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2602164580077
The Ordinary
02/16/2026
Rubén Lozano Ortiz Rubén Lozano Ortiz ,
Canción estilo pop punk,
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
2601194305377
THE ELIMINATOR
01/19/2026
Pedro Larios Martin
Board game rules and design document for THE ELIMINATOR, including game mechanics, deck structure, and core systems developed and playtested over several years.
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2508292929866
SkillPlay: Finding Vivaldi
08/29/2025
Stephanie Brandt
"Finding Vivaldi" is a captivating card game that invites you to uncover the chord progressions at the heart of Vivaldi's iconic concertos. Starting from a central tonality, you'll build chains of chords - dominants, subdominants, 7th-chords, and more - gradually developing an intuitive grasp of harmonic structure. What begins as note-by-note reading soon blossoms into a deeper, more instinctive understanding of Vivaldi's masterful chord progressions. Along the way, you'll also develop the necessary technical skills and fluidity in chord playing. Originally designed as a competitive multi-player game, "Finding Vivaldi" also shines in collaborative duo play, solo practice, and as a springboard for improvisation. No matter how you choose to engage, you'll be treated to an immersive musical journey that elevates your skills and inspires creative expression. Elements: Cards, educational /musical game, chord progressions, game mechanics
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2508062705133
heeman avesta,s fnaf3 map
08/06/2025
heeman avesta
fnf3 map designed by heeman avesta
Creative Commons Attribution-NoDerivatives 4.0
2507182534296
The String Game
07/18/2025
CABRUN CONTEUDOS EDITORIAIS E MULTIMIDIA LTDA
In this family-oriented format, 4 pairs face each other testing their bond and general knowledge with a big money prize at stake. One member of the team, the puppet master, stands with both feet on the ground answering the questions asked by the host, while the other is hanging by five strings, like a human puppet. For each wrong answer, they lose one string. However, if the guess is right, they are allowed to cut off one cable from their opponents’, choosing the “target” strategically. When a ‘puppet’ loses the last string, (s)he free falls and that’s game over for the pair. The competition goes on until there is only one player hanging on. The winning pair gets a cash prize and moves to the final round, in which puppet and puppet master change roles trying to double the money. Who was hanging before is now in charge of answering 5 questions, representing the 5 strings. For each right answer, they keep the string and the amount corresponding to it. If they get it wrong, they lose both: the string and the money it represents. Eg.: Initial prize = 50k. Final round = each string is worth 10k. For each right answer, the pair sums 10k to the initial prize. If they lose all the 5 strings, the new puppet falls and they leave the show with the 50k guaranteed at the qualifying rounds.
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2507182534302
The String Game
07/18/2025
CABRUN CONTEUDOS EDITORIAIS E MULTIMIDIA LTDA
In this family-oriented format, 4 pairs face each other testing their bond and general knowledge with a big money prize at stake. One member of the team, the puppet master, stands with both feet on the ground answering the questions asked by the host, while the other is hanging by five strings, like a human puppet. For each wrong answer, they lose one string. However, if the guess is right, they are allowed to cut off one cable from their opponents’, choosing the “target” strategically. When a ‘puppet’ loses the last string, (s)he free falls and that’s game over for the pair. The competition goes on until there is only one player hanging on. The winning pair gets a cash prize and moves to the final round, in which puppet and puppet master change roles trying to double the money. Who was hanging before is now in charge of answering 5 questions, representing the 5 strings. For each right answer, they keep the string and the amount corresponding to it. If they get it wrong, they lose both: the string and the money it represents. Eg.: Initial prize = 50k. Final round = each string is worth 10k. For each right answer, the pair sums 10k to the initial prize. If they lose all the 5 strings, the new puppet falls and they leave the show with the 50k guaranteed at the qualifying rounds.
All rights reserved
2507182533275
The Falevator_Sizzle_English
07/18/2025
CABRUN CONTEUDOS EDITORIAIS E MULTIMIDIA LTDA
The Fanlevator - Meet Your Idol at the Top In each episode of this pop competition, 6 superfans enter the elevator. Floor by floor, they face idol-themed challenges, from trivia to performance to emotional storytelling. At each level, whoever does worse is left behind. Only one makes it to the penthouse, where a once-in-a-lifetime prize awaits: a private rooftop performance and a meet & greet with their idol.
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2507182533282
The Fanlevator_Pitch Deck
07/18/2025
CABRUN CONTEUDOS EDITORIAIS E MULTIMIDIA LTDA
The Fanlevator - Meet Your Idol at the Top In each episode of this pop competition, 6 superfans enter the elevator. Floor by floor, they face idol-themed challenges, from trivia to performance to emotional storytelling. At each level, whoever does worse is left behind. Only one makes it to the penthouse, where a once-in-a-lifetime prize awaits: a private rooftop performance and a meet & greet with their idol.
All rights reserved
2507182533268
The Fanlevator_SizzlePortugués
07/18/2025
CABRUN CONTEUDOS EDITORIAIS E MULTIMIDIA LTDA
The Fanlevator - Meet Your Idol at the Top In each episode of this pop competition, 6 superfans enter the elevator. Floor by floor, they face idol-themed challenges, from trivia to performance to emotional storytelling. At each level, whoever does worse is left behind. Only one makes it to the penthouse, where a once-in-a-lifetime prize awaits: a private rooftop performance and a meet & greet with their idol.
All rights reserved
2506122093084
DIGITAL DETECTIVES
06/12/2025
Cristina Alicia Hoyos Morillas
Board game about the digital footprint.
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
2405308135528
Museum & Go.
05/30/2024
Universidad de Jaén Ana Tirado de la Chica , Salud Rueda Ruiz , Linarejos Lucena Moreno ,
Museum & Go es un juego de mesa compuesto de un tablero y unas cartas de juego. El museo es el tema del juego. El tablero es de casillas, que están basadas en los elementos y componentes de los museos desde una perspectiva actual. Según las casillas, se accionan diferentes dinámicas de juego: las cartas de acción, perder turno, volver a empezar o retroceder. Las cartas de acción están basadas en sucesos históricos y documentados de obras y bienes de museos. Según si lo que sucedió fue favorable o desfavorable a las obras, indican diferentes dinámicas de juego. En total, se compone de 61 casillas en el tablero y 44 cartas, aunque estas cantidades podrían variar según la edición del juego. Otras versiones de escritura del título: Museum&Go; Museum and Go; Museum and go; y M&G. Formatos: El juego "Museum & Go" es editable en diferentes formatos físicos y digitales. En físico, es un formato de juego de mesa. En digital, es un formato de aplicación informática. Según la edición, el formato podrá variar como, por ejemplo: tablero de casillas, casillas físicas separadas, tablero digital de casillas o pantalla dinámica de casillas, casillas digitales individuales, etc. Componentes: 1. Casillas y tablero. 2. Cartas de mecánica del juego. 3. Mascota. 4. Libro de instrucciones del juego. Componentes detallados: 1. Casillas. Son sesenta y una (61) casillas del juego "Museum & Go (el número total de casillas podrá disminuir o aumentar según las características y condiciones de las ediciones del juego, por motivos técnicos, económicos, de traducción, de adaptación internacional o extranjera, etc.). Las casillas están numeradas y ordenadas en serie, unas contiguas a otras, en la dirección de una espiral irregular. Cada casilla contiene: el número de la casilla (símbolo numérico), nomenclatura de la casilla (texto escrito de la palabra o término) y un motivo decorativo (dibujo gráfico original representativo de la nomenclatura de la casilla). Listado de casillas (este no es un listado delimitado; podrá variar, ampliándose o reduciéndose según las características y condiciones de cada edición): _casilla de inicio o salida: está escrita la palabra "Go!" y dibujado un brazo y mano de la mascota "Museum & Go" con dedos índice y pulgar extendidos. _ casilla 1 "Compra": está escrita la palabra "Compra" y dibujado un brazo y mano sosteniendo un billete. _ casilla 2 "Venta": está escrita la palabra "Venta" y dibujado un brazo y mano sosteniendo una moneda. _ casilla 3 Flash. _ casilla 4 "Donación": está escrita la palabra "Donación". _ casilla 5 "Préstamo Depósito": están escritas las palabras "Préstamo" y "Depósito", y dibujado dos manos estrechadas. _ casilla 6: está escrita la palabra "Numeración" y dibujados los gráficos de los números 1, 2, 3 4 y 5. _ casilla 7 Boom. _ casilla 8: está dibujado un código de barras. _ casilla 9 "Código": está escrita la palabra "Código". _ casilla 10 Flash. _ casilla 11 "Valoración": está escrita la palabra "Valoración" y dibujado una libreta de anillas y un lápiz. _ casilla 12: está dibujado un círculo y un 'tick'. _ casilla 13 "Autentificación": está escrita la palabra "Autentificación". _ casilla 14 Boom. _ casilla 15: está dibujado una chincheta marcador de posición. _ casilla 16 "Ubicaciones": está escrita la palabra "Ubicaciones". _ casilla 17 Flash. _ casilla 18 "Propietarios": está escrita la palabra "Propietarios" y dibujado un busto de ser humano y un cuadro de paisaje. _ casilla 19 Boom. _ casilla 20 "Precios": está escrita la palabra "Precios" y dibujado una columna de monedas apiladas. _ casilla 21 "¿Cómo se hizo?": está escrita la oración "¿Cómo se hizo?" y dibujadas dos ruedas dentadas. _ casilla 22 Flash. _ casilla 23 "Digitalización": está escrita la palabra "Digitalización" y dibujada una pantalla de mesa y un cuadro de paisaje. _ casilla 24 "Tesauro": está escrita la palabra "Tesauro" y dibujados los gráficos de las letras f, h, p, a, z. _ casilla 25 Boom. _ casilla 26 "Sala de investigadores": está escrita la palabra "Sala de investigadores". _ casilla 27: está dibujada una lupa de mano.
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2403147327869
huerto gameplay
03/14/2024
Cristina Tamayo Lopez
All rights reserved
2310255673774
UNÁNIMES
10/25/2023
MEDIAPRODUCCIÓN S.L.U.
UNÁNIMES es un reality game en el que 10 personas ordinarias se convierten durante una semana en miembros de un jurado. Cada día de lunes a viernes asisten a la recreación de un caso distinto, basado en un juicio real. La sala, el estrado, la sala donde deliberan… todo es como en un tribunal real, pero fiscal, víctima, acusado o juez son actores. Los únicos de verdad son ellos. Al final del episodio, cada miembro del jurado emite su veredicto: culpable o inocente. Los que acierten suman dinero al bote y pasan al siguiente capítulo. Los que no se enfrentan al voto de sus compañeros y uno de ellos es eliminado. Cuánto mejor sea su sentido de la justicia, más lejos llegarán en el programa. El episodio del viernes arranca con cada jurado decidiendo con qué dos compañeros quiere llegar a la final. Los 3 más votados se enfrentan al último caso, pero hay un twist… por primera vez, su veredicto tendrá que ser obligatoriamente unánime. Si aciertan, se reparten el dinero acumulado. Si no, se van de vacío.
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2309275425036
El cheque
09/27/2023
Carlos Cabré López
El Cheque es un concurso diario en el que tres participantes compiten para encontrar un cheque valorado en su nomina mensual. Para ello, deberán resolver pistas compuestas por acertijos, crucigramas, retos, fotos y descifrar diferentes puntos a través de coordenadas.
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2106218146450
7. Puzzle Theme
06/21/2021
Daniel Núñez Martín Daniel N. Martin ,
Body Quest Soundtrack - The Puzzle Theme.
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2106218146436
6. The Respiratory System
06/21/2021
Daniel Núñez Martín Daniel N. Martin ,
Body Quest Soundtrack - The Respiratory System.
All rights reserved
2106218146412
5. The Nervous System
06/21/2021
Daniel Núñez Martín Daniel N. Martin ,
Body Quest Soundtrack - The Nervous System.
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